Faculty Leader: Mr S King Subject Leader: Miss S L Hartley

Curriculum Intent

The Computing curriculum has been designed to equip our students with the skills to use Computers in the real world. Our aim is for our students to:

  • Become logical, computational thinkers
  • Become confident and creative users of computer technology
  • Analyse problems in computational terms and devise creative solutions by designing, writing, testing and evaluating programs
  • Develop their digital literacy and media skills
  • Develop the knowledge and computational skills required to access careers in Computer Science

This is done by delivering an exciting programme of study at Key Stages 3 & 4.  Our curriculum contextualises learning through the use of real-life situations and problem solving scenarios which includes:

  • Programming using BBC Microbits and Python
  • Data representation using Binary and Hexadecimal
  • Understanding of the components of a computer
  • Computer modelling and data analysis using spreadsheets
  • E-safety and digital literacy
  • Enterprise creating their own business
  • Creating digital media products using Photopea

Key Stage 3 (Years 7, 8 and 9)

What will students study?

KS3 Learning Journey click here to view


During Key Stage 3 students develop their understanding of using computing for communication, data handling, and modelling, programming and creating digital media products. They will become increasingly independent users of technology and develop their ability to judge when and how to use it to fulfil their current and potential needs.

The students will gain an understanding of how computers work and will appreciate the impact they have on society. The teaching resources used will allow the students to prepare them for a smooth transition when starting their Key Stage 4 Computing studies.

Madeley School is very well equipped with 21st century computing and ICT resources. Students experience a wide variety of high-quality subject specific software, Apps and Internet based resources to extend and enhance their teaching and learning.

The Computing Department has two specialist ICT suites with enough computers for each pupil in a Key Stage 3 group. Every pupil has their own network User Identity giving them their own Outlook account, and OneDrive account where all work is saved. Students can access their Outlook and OneDrive account from home through the school’s website, this will allow them to ask all their work from home.


How are students assessed?

Students are assessed through class tasks, homework and regular topic check assessments.

Key Stage 4 (Years 10 and 11)

KS4 Computer Science and Creative iMedia information page 

Computer Science 

Computer Science Learning journey click here to view

What course do students follow?


OCR GCSE Computer Science

Specification code: J277


What will students study?


The subject content for the GCSE will be as follows:

Component 01

1.1 Systems Architecture                          

            1.1.1 Architecture of the CPU                   

            1.1.2 CPU Performance                

            1.1.3 Embedded systems              

1.2 Memory and storage                            

            1.2.1 Primary storage (Memory)               

            1.2.2 Secondary storage                

            1.2.3 Units                

            1.2.4 Data storage              

            1.2.5 Compression             

1.3 Computers networks, connections and protocols                           

            1.3.1 Networks and topologies                 

            1.3.2 Wired and wireless networks, protocols and layers                    

1.4 Network security                                   

            1.4.1 Threats to computer systems and networks                    

            1.4.2 Identifying and preventing vulnerabilities             

1.5 Systems software                                 

            1.5.1 Operating systems                

            1.5.2 Utility software                       

1.6 Ethical, legal, cultural and environmental impacts of digital technology            

            1.6.1 Ethical, legal, cultural and environmental impact


Component 02                   

2.1 Algorithms 
            2.1.1 Computational thinking                                                        

            2.1.2 Designing, creating and refining algorithms                                          

            2.1.3 Searching and sorting algorithms                                                

2.2 Programming fundamentals
            2.2.1 Programming fundamentals                                               

            2.2.2 Data types                                                      

            2.2.3 Additional programming techniques                                                         

2.3 Producing robust programs   
            2.3.1 Defensive design                                                      

            2.3.2 Testing                                                

2.4 Boolean logic                                                                

            2.4.1 Boolean logic                                                 

2.5 Programming languages and Integrated Development Environments

            2.5.1 Languages                                                     

            2.5.2 The Integrated Development Environment (IDE)                


Details of Examination

The students will sit two exams at the end of year 11 each will contribute 50% towards the GCSE.

Component 01: Computer systems
Introduces students to the central processing unit (CPU), computer memory and storage, data representation, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.

Component 02: Computational thinking, algorithms and programming
Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic and translators.

Practical programming
Students are to be given the opportunity to undertake a programming task(s) during their course of study which allows them to develop their skills to design, write, test and refine programs using a high-level programming language. Students will be assessed on these skills during the written examinations, in particular component 02 (section B).


Where can I find more information?

More information about the course can be found using the link below. 




Assessment Resources

Specimen paper questions can be found using the link below.



Careers information

Careers information can be found using the link below.





Creative iMedia 2022 onwards 

Creative iMedia Learning Journey - click here to view

What course do students follow?

Cambridge Nationals in Creative iMedia Level 1/2

Course code: J834

What will students study?

R093: Creative iMedia in the media industry
In this unit you will learn about the media industry, digital media products, how they are planned, and the media codes which are used to convey meaning, create impact and engage audiences.

Topics include:
·         The media industry

·         Factors influencing product design

·         Pre-production planning

·         Distribution considerations

R094: Visual identity and digital graphics
In this unit you will learn to how to develop visual identities for clients and use the concepts of graphic design to create original digital graphics to engage target audiences.
Topics include:

·         Develop visual identity

·         Plan digital graphics for products

·         Create visual identity and digital graphic

R0**: Optional Unit
This unit will be picked on a year by year basis based on the skills and interests of the group. More information about these units can be found via the link below. 

Details of Coursework
Units R094 (Visual Identity), and R0** (Optional unit) are practical controlled assessments for which you will produce portfolios of evidence. R094 is worth at 25% and the optional unit is worth 35% of the final grade.

Details of Examination

There is just one exam in this qualification for Unit R093 (Visual identity and digital graphics), the exam is 1 hour 30 minutes and is worth 40% of the overall mark. You will sit this examination at the end of Year 11.

Where can I find more information?

More information about the course can be found using the link below. 



Careers information

Careers information can be found using the link below.